Once loaded, the editor registers a global object called FCKeditorAPI. This object offers the entry point to interact with any editor instance placed in a page (you can have more than one).
NOTE: The FCKeditorAPI object will not be available during the page load. You need to wait for the editor to be loaded to use it. If you need to interact with the editor right after is has been loaded, use the "FCKeditor_OnComplete" function (see "Events").
Retrieving an Editor Instance
- From out of an external script
When placing the editor in the page, you give it an "instance name". To retrieve it, you must simply call the FCKeditorAPI.GetInstance method.
var oEditor = FCKeditorAPI.GetInstance('InstanceName') ;
- From out of a dialog of the editor
Call the InnerDialogLoaded to get the FCKObject.
var oEditor = window.parent.InnerDialogLoaded().FCK ;
Both methods return the main FCKeditor object that gives the necessary bridge to interact with it. These are the most useful properties and methods of this object: