Frequently Asked Questions : JavaScript
- How do I dynamically change the content in the editor with JavaScript?
- How do I call a javascript function on the page containing the editor from a plugin?
- How do I capture an onkey event within FCKeditor?
How do I dynamically change the content in the editor with JavaScript?
Just use the FCKeditor JavaScript API:
function getEditorValue( instanceName )
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance( instanceName ) ;
// Get the editor contents as XHTML.
return oEditor.GetXHTML( true ) ; // "true" means you want it formatted.
}
function setEditorValue( instanceName, text )
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance( instanceName ) ;
// Set the editor contents.
oEditor.SetHTML( text ) ;
}
How do I call a javascript function on the page containing the editor from a plugin?
If you want to call a function contained in the page that instantiates the FCKeditor, you will need to add "parent." to the function name in the plugin.js.
Let's say that in fun.html I have a function named "SetSelected". If I were writing a plugin for use on the fun.html page, and I wanted it to call the !SetSelected() function from plugin.js, I would simply have to add parent to it.
E.g. parent.SetSelected(); Sometimes you may have nested the editor another level; just add another parent like: parent.parent.SetSelected();