Frequently Asked Questions : JavaScript
- How do I dynamically change the content in the editor with JavaScript?
- How do I call a javascript function on the page containing the editor from a plugin?
- How do I capture an onkey event within FCKeditor?
How do I dynamically change the content in the editor with JavaScript?
Just use the FCKeditor JavaScript API:
function getEditorValue( instanceName ) { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; // Get the editor contents as XHTML. return oEditor.GetXHTML( true ) ; // "true" means you want it formatted. } function setEditorValue( instanceName, text ) { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; // Set the editor contents. oEditor.SetHTML( text ) ; }
How do I call a javascript function on the page containing the editor from a plugin?
If you want to call a function contained in the page that instantiates the FCKeditor, you will need to add "parent." to the function name in the plugin.js.
Let's say that in fun.html I have a function named "SetSelected". If I were writing a plugin for use on the fun.html page, and I wanted it to call the !SetSelected() function from plugin.js, I would simply have to add parent to it.
E.g. parent.SetSelected(); Sometimes you may have nested the editor another level; just add another parent like: parent.parent.SetSelected();