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| This example shows how to insert text in the FCKeditor: | | This example shows how to insert text in the FCKeditor: |
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− | * '''fckpkugin.js''' file<pre> | + | * '''fckpkugin.js''' file |
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− | ///fckplugin.js /*
| + | <pre> |
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− | * your plugin must be put in the 'editor/plugins/#plug-in name#' (the name is specified in fckconfig.js -> addPlugin, see below)
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− | * in my case this is 'editor/plugins/insertvariables/'
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− | *
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− | * insert variable editor
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− | * @author: Tim Struyf, Roots Software (http://www.roots.be), tim.struyf@roots.be
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− | */
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− | var InsertVariableCommand=function(){
| + | somtehjtow</pre> |
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− | //create our own command, we dont want to use the FCKDialogCommand because it uses the default fck layout and not our own
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− | }; InsertVariableCommand.prototype.Execute=function(){ } InsertVariableCommand.GetState=function() {
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− | return FCK_TRISTATE_OFF; //we dont want the button to be toggled
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− | } InsertVariableCommand.Execute=function() {
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− | //open a popup window when the button is clicked
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− | window.open('insertVariable.do', 'insertVariable', 'width=500,height=400,scrollbars=no,scrolling=no,location=no,toolbar=no');
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− | } FCKCommands.RegisterCommand('Insert_Variables', InsertVariableCommand ); //otherwise our command will not be found var oInsertVariables = new FCKToolbarButton('Insert_Variables', 'insert variable'); oInsertVariables.IconPath = FCKConfig.PluginsPath + 'insertvariables/variable.gif'; //specifies the image used in the toolbar FCKToolbarItems.RegisterItem( 'Insert_Variables', oInsertVariables );
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Revision as of 15:18, 17 January 2008
This example shows how to insert text in the FCKeditor:
somtehjtow