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* '''fckpkugin.js''' file<pre> | * '''fckpkugin.js''' file<pre> | ||
− | //fckplugin.js | + | |
+ | ///fckplugin.js | ||
/* | /* | ||
* your plugin must be put in the 'editor/plugins/#plug-in name#' (the name is specified in fckconfig.js -> addPlugin, see below) | * your plugin must be put in the 'editor/plugins/#plug-in name#' (the name is specified in fckconfig.js -> addPlugin, see below) |
Revision as of 15:16, 17 January 2008
Example on how to access the editor from a popup window
This example shows how to insert text in the FCKeditor:
- fckpkugin.js file
///fckplugin.js /*
* your plugin must be put in the 'editor/plugins/#plug-in name#' (the name is specified in fckconfig.js -> addPlugin, see below) * in my case this is 'editor/plugins/insertvariables/' * * insert variable editor * @author: Tim Struyf, Roots Software (http://www.roots.be), tim.struyf@roots.be */
var InsertVariableCommand=function(){
//create our own command, we dont want to use the FCKDialogCommand because it uses the default fck layout and not our own
}; InsertVariableCommand.prototype.Execute=function(){ } InsertVariableCommand.GetState=function() {
return FCK_TRISTATE_OFF; //we dont want the button to be toggled
} InsertVariableCommand.Execute=function() {
//open a popup window when the button is clicked window.open('insertVariable.do', 'insertVariable', 'width=500,height=400,scrollbars=no,scrolling=no,location=no,toolbar=no');
} FCKCommands.RegisterCommand('Insert_Variables', InsertVariableCommand ); //otherwise our command will not be found var oInsertVariables = new FCKToolbarButton('Insert_Variables', 'insert variable'); oInsertVariables.IconPath = FCKConfig.PluginsPath + 'insertvariables/variable.gif'; //specifies the image used in the toolbar FCKToolbarItems.RegisterItem( 'Insert_Variables', oInsertVariables );