Plugins.Add"

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(New page: == Plugins.Add == This option allows you to add a plugin situated in the PluginsPath. The plugin file sh...)
 
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Latest revision as of 12:53, 10 January 2008

Plugins.Add

This option allows you to add a plugin situated in the PluginsPath. The plugin file should always have the name fckplugin.js and should be situated in a subdirectory of the PluginsPath.

Example: we want to use a plugin called tablecommands. We create a subdirectory called tablecommands in the PluginsPath and put the file fckplugin.js (with the plugins code) in it. To add this plugin to FCKeditor point to its directory name:

FCKConfig.Plugins.Add( 'tablecommands' ) ;


This page was last edited on 10 January 2008, at 12:53.