Line 11: | Line 11: | ||
<pre>function getEditorValue( instanceName ) | <pre>function getEditorValue( instanceName ) | ||
{ | { | ||
− | // Get the editor instance that we want to interact with. | + | // Get the editor instance that we want to interact with. |
− | var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; | + | var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; |
− | // Get the editor contents as XHTML. | + | // Get the editor contents as XHTML. |
− | return oEditor.GetXHTML( true ) ; // "true" means you want it formatted. | + | return oEditor.GetXHTML( true ) ; // "true" means you want it formatted. |
} | } | ||
function setEditorValue( instanceName, text ) | function setEditorValue( instanceName, text ) | ||
{ | { | ||
− | // Get the editor instance that we want to interact with. | + | // Get the editor instance that we want to interact with. |
− | var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; | + | var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; |
− | // Set the editor contents. | + | // Set the editor contents. |
− | oEditor.SetHTML( text ) ; | + | oEditor.SetHTML( text ) ; |
} | } | ||
</pre> | </pre> | ||
+ | |||
=== <span id="javascriptParent">How do I call a javascript function on the page containing the editor from a plugin?</span> === | === <span id="javascriptParent">How do I call a javascript function on the page containing the editor from a plugin?</span> === | ||
Latest revision as of 12:27, 29 May 2008
Frequently Asked Questions : JavaScript
- How do I dynamically change the content in the editor with JavaScript?
- How do I call a javascript function on the page containing the editor from a plugin?
- How do I capture an onkey event within FCKeditor?
How do I dynamically change the content in the editor with JavaScript?
Just use the FCKeditor JavaScript API:
function getEditorValue( instanceName ) { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; // Get the editor contents as XHTML. return oEditor.GetXHTML( true ) ; // "true" means you want it formatted. } function setEditorValue( instanceName, text ) { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance( instanceName ) ; // Set the editor contents. oEditor.SetHTML( text ) ; }
How do I call a javascript function on the page containing the editor from a plugin?
If you want to call a function contained in the page that instantiates the FCKeditor, you will need to add "parent." to the function name in the plugin.js.
Let's say that in fun.html I have a function named "SetSelected". If I were writing a plugin for use on the fun.html page, and I wanted it to call the !SetSelected() function from plugin.js, I would simply have to add parent to it.
E.g. parent.SetSelected(); Sometimes you may have nested the editor another level; just add another parent like: parent.parent.SetSelected();