(New page: == HtmlEncodeOutput == This option tells the editor to HTML encode some characters before posting the editor data. The encoded chars are: &, < and >. For example, if it is set to '''false...) |
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== HtmlEncodeOutput == | == HtmlEncodeOutput == | ||
| − | This option tells the editor to HTML encode some characters before posting the editor data. The encoded chars are: &, | + | This option tells the editor to HTML encode some characters before posting the editor data. The encoded chars are: &, < and >. For example, if it is set to '''false''': |
| − | For example, if it is set to '''false''': | + | <pre>FCKConfig.HtmlEncodeOutput = false ; |
| − | <pre> | + | </pre> |
| − | FCKConfig.HtmlEncodeOutput = false ; | ||
| − | </pre> | ||
the editor posts code like this: | the editor posts code like this: | ||
| − | <pre> | + | <pre><p>Some text.</p> |
| − | + | </pre> | |
| − | </pre> | + | If set to '''true''': |
| − | If set to true: | + | <pre>&lt;p&gt;Some text.&lt;/&gt; |
| − | <pre> | ||
| − | <p>Some text.</ | ||
</pre> | </pre> | ||
Latest revision as of 14:32, 22 January 2008
HtmlEncodeOutput
This option tells the editor to HTML encode some characters before posting the editor data. The encoded chars are: &, < and >. For example, if it is set to false:
FCKConfig.HtmlEncodeOutput = false ;
the editor posts code like this:
<p>Some text.</p>
If set to true:
<p>Some text.</>